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Everything You Should Know About WarioWare - Move It

Everything You Should Know About WarioWare - Move It

Yes, WarioWare Move It is the proper sequel to the classics we've been waiting for. Even better, this is essentially a direct sequel to the beloved we classic WarioWare Smooth Moves both based on the similar style of motion based gameplay, but also the Japanese title for the game basically confirms it. Because in Japan, WarioWare Smooth Moves was actually called Odoru Made in Wario, which translates to Dancing made in Wario, whereas Move It is called. Show Odoru made in Wario or Super Dancing made in Wario, seemingly making it a direct sequel. A crucial element here is the theming. In Smooth Moves the primary theme was Ruins,

where a mysterious device known as the Form Baton was found, which was the in game analog for the Wii Remote. Throughout the story, new forms would unlock which would challenge the player to use the Wii Remote in a variety of manners, such as the chauffeur where you would use the remote as a steering wheel or the waiter where you would. Balance the remote on your hand or the tug of war where you would pull it in a rope type fashion and we can see WarioWare move. It is using a very similar idea but pushes it even further and

Wario is a stage which is likely where our journey begins. We see our grumpy old pal running from some local indigenous people wearing the Joycon slash switch symbol as some sort of mask, and just like the opening stage of WarioWare smooth moves, Wario is holding a Joycon in each hand.

With wrist straps, of course, because safety first. From a few screenshots and this picture on the Nintendo of America website, it's clear that the theme this time is a tropical expedition. In the cast photo we can see Kat and Anna with diving gear, red with sand toys and Orbilon eating some ice cream. This is further underlined by a picture of the Co-op stage where Mona has gone underwater for an adventure on her own.

The entire WarioWare cast seems represented this time, including Lulu and 13 Amp, which would make for some fun story beats, and it makes us wonder if we could get full voice acting like in WarioWare Gold. Moving on, let's take a look at how many ways of play have been shown off so far, because smooth moves offered nineteen different ways or forms of play which made the game feel fresh all the way through. And even though move its trailer is short, we can already see quite a few potential stances used. Here we have one in Wariosa stage where the player holds the joy.

On in the usual grip format showcased by the prison escape game immediately following his scene, another shows both Joy Khan being held in the air as the player wiggles about to move with the plant underwater. 1/3 stance shows the player moving their arms back and forth in a running motion, while a fourth stance sees you hold their arms up making small punches. 1/5 stance has the player with their arms at their sides and moving them about to wiggle free from a rope. 1/6 can be seen in this micro game with the player's arms firmly planted on their legs to move past.

Obstacles 1/7 can be seen where the players put the arms behind their back, almost like they are holding a towel, and finally an eighth shows the players with their arms held wide as they move Mario down the slide to collect coins in a scene taken from Super Mario 64 DS. So that's 8 clear stances so far, all in just a brief span of 30 seconds, meaning the full game likely has plenty more. In fact, other micro games show hints at these, such as cutting wood, shaking a dog's paw, eating sushi, widening a.

Opening a scroll, punching a creature, plucking A pigman, swinging a Prince to a Princess, and stopping a train which are all unaccounted for, though you can probably guess how some of these might work. And that's not even counting the Co-op and four player multiplayer games that were also revealed. What we know for sure is that artwork will show you which stance to use before each game begins, so you won't have to worry about figuring it out on the fly. Which again, is exactly how it worked in smooth moves too. Speaking of the Co-op, a Japanese blog.

Host has clarified some details about how Co-op mini games work, such as how each player has a different role to the extent they will even use different stances as shown here and the four Co-op micro games shown so far. We can see one where you both point a stick upwards to stop gremlins from getting a crown. A baseball 1 where one person pitches and another swings. A micro game where one player uses a fan to clean off the other player who controls a sheep covered in soap suds. And finally a dual nose picking extravaganza, the Japanese website.

Make it clear that you also play the main game in Co-op 2 by swapping turns between games. Lastly, there is the four player party mode option where everyone uses just a single joy con per player and it seems there's a few different ways to play such as a board game or a survival type challenge we have to try and stay alive. We can also see multiplayer versions of individual micro games such as the scroll game from earlier along with two originals, one being similar to Wario Dance Company from Smooth.

Moves and another where you shake a bottle violently to make it spew the highest. Although we don't know the exact micro game count, Nintendo has said there are over 200, which means it could exceeded the 205 found in smooth moves. But it's these multiplayer modes where the game could really pull ahead, especially since the series hasn't dabbled too much with simultaneous multiplayer outside of the GameCube game and get it together on Switch. All in all, we don't know incredibly much about Wireware. Move it, but that doesn't make it less fun to.

Speculate the trappings of Warrior, where smooth moves make this whole thing very exciting as that game came from a different time and place, but managed to pack in so much charm and brilliance in its overall micro game ideas. And this is a type of experience that's pitch perfect for the Joy cons, providing many fun and new ways of engaging with them, especially since having two of them will allow this game to go beyond the more limited nature of smooth moves we remote controls.

We can see that stark difference already by looking at the first stages of both games where the original focused on pointing while the new entry starts with some basic movement. Again, movement seems to pick up right where smooth moves left off, as that game ended with micro games that also used the nunchuck.

Bring dual hand support just as the joy cons do. With that as a new starting point and controllers that can move entirely independently, the possibilities feel endless. That is what makes WarioWare Move it so exciting. But what do you think of WarioWare? Move it. Drop your thoughts in the comments below for more on WarioWare.

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